⚠️ For the best performance, I recommend using Chrome. Other browsers may experience slowdowns or compatibility issues.

This game can be described as an experimental roguelite platformer. Unlike traditional roguelites, dying doesn’t mean losing all your progress—instead, you only lose part of it. For example, rather than losing your entire current level upon death, you lose just one level each time you die.

The combat blends elements of Souls and Sekiro—fast-paced, punishing, and deeply satisfying. Maps are procedurally generated, but not entirely random; they follow a semi-random structure that balances surprise with design coherence. 

You control an “ostracized” figure who has sworn to eliminate all corruption in a decaying realm. This character stands as both a symbol of exile and a force of reckoning against the darkness.

Please note that this is a game prototype, and as such, you may encounter occasional bugs or unexpected behavior. If you come across any issues, don’t hesitate to share them in the comments. I truly appreciate your feedback.


Updated 17 days ago
StatusPrototype
PlatformsHTML5, Windows
Release date 54 days ago
Authorsoztrk
GenrePlatformer, Action
Made withUnity
Tags2D, Pixel Art, Roguelite, Singleplayer, Souls-like
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller

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ProjectCorruption_Prototype_Windows_v0.1.6.zip 35 MB

Development log

Comments

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Öncelikle gayet sevdim. Redditten geldim buraya. 1 animasyonlar çok yavaş ve donuk 2 karakterin hızı arttırılmalı 3 sesler ve çizim tarzı pek uymamış 4 yapay zeka da aşırı donuk. oyun yavaş kesinlikle hızı arttırılmalı. Söyleyeceklerim bu kadardı eline emeğine sağlık

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